![]() GPU Memory, the sum of the 2 other measurements Shared GPU Memory, equal to half of your system RAM If you open up Task Manager and go down to your GPU, you will see 3 different GPU Memory measurements:ĭedicated GPU Memory, equal to the amount of VRAM your GPU has ![]() To understand how, we need to understand the basics of "Shared GPU Memory". My theory is that this is a miscommunication between the game and Nvidia's GPU drivers regarding where the GPU textures should be loaded. I also noticed on this subreddit that this issue only seems to affect people with Nvidia GPUs (though, the sample size of people with AMD GPUs was quite low as Nvidia GPUs are way more common). I want to monitor this a bit more closely after work today to see if I notice any correlation between this and the frame rate drops. There was about 1GB of data in the Shared GPU Memory, and only about 8.8GB of usage from my 10GB of Dedicated GPU Memory. CPU power consumption had a smaller drop of ~5% if at all. When the frame rate drops, my average GPU power consumption drops from ~300W to ~200W, indicating much lower usage. While playing I noted 2 other important things: This is a very unusual pattern as it's not stuttering, just running at a lower frame rate, so I started thinking about what could be causing it. ![]() Sometimes casting Revelio fixed the frame rate. ![]() New scene starts and frames go to a consistent ~20fpsĪfter anywhere between 5-15 seconds, the frame rate goes back up to 60fps. There was a pretty consistent pattern of: I don't feel that they are game breaking, but they are definitely very annoying and immersion breaking. I played Hogwarts Legacy on my PC (specs: AMD R9 5950X, 32GB of system RAM, Nvidia 3080 10GB) for about 5 hours after work yesterday and experienced the unusual frame rate drops similar to many people on this subreddit. ![]()
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